Category: SceneKit
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Lantern, part 4
During the winter break and in the last few weeks, I've had a bit of time to continue working on the Lantern. The project is by no way finished, but I have designed almost all the lantern parts (basis, columns, and some of the tops). Each…
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Lantern, part 3
After a few silent weeks, some news about my Lantern project! I spent some time polishing the 3.4 Aquarii update, but also had the time to add many features to this project. Many general improvements have been made, and things like sounds, effects…
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A few SCNTechnique examples
Introduction SCNTechnique is an interesting class of the SceneKit library that allows a developer to easily setup a multiple-passes rendering, without having to implement her own framebuffer management code. A technique is assigned to a SCNRenderer…
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Lantern, part 2
This week, I worked on lighting and improving general quality. Lighting Lighting is an important part of creating the mood of the scene. I needed to recreate the warm moving light of a lantern's flame at night. Lights After much…
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Lantern : a devlog
With this article, I'm going to start a new adventure! I want to begin a new personal project revolving around SceneKit (3D scenes on iOS), Blender and visual effects. The initial idea is to create a small realtime-3D scene with a carefully…