Category: Swift
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Writing a small software renderer
In computer graphics there exist many rendering algorithms, i.e. methods to display a virtual scene onto a screen, with various approaches and refinements. But only two main classes of those are currently used at a large scale. After starting to⦠-
GL_EXTENSIONS and Swift
It can be useful during the development and debug of graphical code to check the OpenGL version or which extensions are available. Swift being more type-sensitive than Objective-C, one sometimes needs to fiddle when combining it with OpenGL.β¦