Category: Video games
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Upscaling Myst III
I have already described at length how much the Myst video games are important to me. The first game I bought in the series, at random in a store, was Myst III. It managed to capture my imagination as soon as I pored over the box and the fascinatingā¦
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Coming back to Uru, part 4
Last week, I mentioned some improvements that could be brought to my Uru/Myst V assets viewer. I'm glad to say that I've implemented most of them! I think that this project is now mature enough to be usable. Even if the recent re-release ofā¦
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Coming back to Uru, part 3
Six months ago, I decided to implement an asset viewer for Uru, a game in the Myst series. The goal was to be able to load and visualize levels from the game in real-time, with a rendering as close to the in-game appearance as possible. Last time,ā¦
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Coming back to Uru, part 2
Last week, I decided to implement a 3D viewer for Uru, a game in the Myst series. The goal is to load and visualize assets from the game: images, objects,... I have succeeded into loading meshes and textures from the.prp assets files to RAM and thenā¦
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Coming back to Uru
I have been a long-time fan of the Myst game series. Their fascinating worlds and convoluted lore has always captured my imagination. Most of the games of the series were 360Ā° panoramic point-&-click, but two of them, Uru and Myst V, made theā¦
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Playing Evidence: the Last Ritual
I recently wanted to replay a game named In Memoriam (also known as Missing: Since January). It was an interactive thriller game created by Lexis Numerique, where the player was tracking a serial killer based on the clues he hid in weird picturesā¦
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Quick updates
At last, an update on this blog! I am currently following a double cursus that takes most of my time, and in my spare time I try to focus as much as possible on my personal projects, leaving me literally no time to update this blog. But as theā¦